Looploop v1.1 Update Notes
Looploop v1.1 has been released, bringing a major new content update! v1.1 contains new weapons, enemies, characters, and much much more. Everything new in the patch is listed below (and its quite a bit!) - Spoiler content will be at the bottom of the list.
Don't want to read all the notes? Click here to go straight to the game: Looploop v1.1
New:
⭐ Four new characters with unique playstyles and abilities
⭐ 16 new weapons, from Ricochet Guns to Rapid Punchers
⭐ 10 powerful new Upgrades to make the perfect build
⭐ A new Upgrade Reroll system to help get exactly what you need
⭐ Four new enemies, some big, some even bigger
⭐ A mysterious new Cursed Statue... What does it do?
⭐ 8 new challenging Trophies to earn
⭐ Unlockable background options
- Four new tracks made by various artists
- A weak melee attack as a backup if you run out of ammo
- Total runs and time spent tracker for each character
- Weapons can be swapped with the scroll wheel
- Hovering over an equipped weapon on the UI shows its name
- Popup on death to show the build used during the run
- Current run progress displayed above the timer
- Option to remove corpses to help with low performance
- The O key can be used to toggle fullscreen without pausing
- More loading tips
- More juice
Changes:
⭐ New unlocks will no longer be removed by quitting a run
- Jammin' Out Trophy changed to Untouchable
- Blood Blood Blood Trophy changed to include new Upgrades
- Statues will not spawn for players who have never reached Room 5
- Snipers have a red scope line to help line up shots
- "Select an Upgrade" text is now animated
Bugs Fixed:
- Swapping weapons allowed double-shooting a weapon with Pew Pew
- Some text on the menu wasn't showing
- Adjusted pathfinding hitboxes for bigger enemies
- Player collision issues after entering an Elevator
- Retrying a run would start the player with damage if they were overlapping a bullet
- Duration meter for Crash Landing and Fury wasn't showing correctly
- Mr. Sneezy wasn't telegraphing his attack sometimes
- B-Skins sometimes showed as locked when they weren't
- SFX for equipping B-Skins were very quiet after dying
- Sometimes the web export would not load on slower computers
- Memory optimization (every music track used to be loaded at once oops)
- Controller instructions weren't showing correctly in the Tutorial
- Bullets from Kiwi's Drones were sometimes invisible
- Grape's Dash was not affected by damage amplification
Balances:
- Initial Ammo count increased from 180 to 220
- Shards spawned by Scarcity are slightly easier to pick up
- Slight nerf to Kiwi's Full Potential (More Drones are now needed to reach max fire rate)
! Spoilers ahead !
Changes:
- Iris Statue spawn rate increased slightly
- Iris members will spawn slower after activating the Iris Statue
Bugs Fixed:
- Fixed a bug causing Null to sometimes be immortal
- Fixed a bug where Retrying a run as Null would instantly cause damage if you had zero Shards
- Optimizations to Loopender particles
Balances:
- Optum Iris members no longer drop Shards
- Iris Boss health decreased substantially but fires more often
Get Looploop
Looploop
It never stops.
| Status | Released |
| Author | certifiedbozo |
| Genre | Shooter, Action |
| Tags | Bullet Hell, Difficult, Roguelike, Twin Stick Shooter |
| Languages | English |
More posts
- Looploop v1.01 Patch NotesJan 12, 2026

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