Looploop v1.11 Patch Notes


Looploop v1.11 has been released! v1.11 is a small patch and just contains bug fixes and QoL changes. All changes in the patch are listed below. Spoiler content will be at the bottom of the list.

New:

  • Added the option to change the keybind for using an Ability between RMB/Q/Shift

Changes:

  • Fixed an asymmetrical pixel on the enemy bullet sprite 
  • Memory optimizations

Bugs Fixed:

  • Music was not stopping after leaving the tutorial
  • Playing as The Boss would cause a crash in Room 2
  • The Boss's Full Potential reduced ammo consumption by 75% rather than half
  • The Trophies added in v1.1 would not save correctly
  • Triggering Super Clusters would prematurely end the invincibility from Crash Landing
  • UI would not highlight the current ammo type during loading
  • Some upgrades did not have unique names when stacked
  • Poison stacks did not reset upon starting a new run
  • Dying to the poison from Mr. Sneezy while in Loop 4+ would show a different enemy on the death screen
  • Dying due to zero max health would instead show you were killed by whatever damaged you previously

Balances:

  • Kiwi's drones do slightly less damage

 

 

! Spoilers ahead !

 

 

 

 

 

Bugs Fixed:

  • Null was sometimes immortal during the Timeweaver fight
  • One of Mushroom's effects reduced ammo consumption by 75% rather than half
  • The large laser would immobilize the player during the Timeweaver fight
  • Health still regenerated after dying during the second phase of the Timeweaver fight
  • Some upgrades could be smuggled into the Timeweaver fight
  • Loopender particles would not go away if it was killed by the Elevator
  • The Juggernaut Trophy would be incorrectly unlocked by going to the Center

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